Major Project

Week Twelve and Thirteen

Final Presentation and Documents On the final teaching week, we presented our major projecr outcomes and our PDF submission ideas to hand in in a months time. The presentation went well and I was inspired by how the others presented their work too. I spent the final weeks of the module finishing my blogs, developing…

Week Eleven

Unity Scene Transfer – Problem Managing After spending 6 hours trying to reinstall Unity onto my laptop, I decided to try and to the scene transfer on the PC’s at the university. I ended up transferring scene very quickly, but what took the most time was moving each object over as a preface and then…

Week Ten

Grandmas Giggling (Laughing Bubbles) In scene four, the Grandmas are laughing together so I wanted to show this in the physical scene. Unfortunately, I didn’t have enough time to animate the characters so I decided to add expressive laughing bubbles next to the characters in the scene. This received positive feedback in the group review.…

Week Nine

Scene Development in Unity This week, I learnt how to insert flat objects onto planes without a background on Unity. I initially discovered I couldn’t drag and drop PNG files into unity, so I tried this method and it worked. Then I inserted objects in parts of the scene so the user knows not to…

Week Eight

At the beginning of this week I presented my WIP to the class and received valuable feedback from my class and lectures. Following this I made a list of the tasks I would need to complete over the next few weeks before the final presentation. This gave me peace of mind and meant I had…

Week Seven

Feedback from Lecturer I asked for feedback on my project so far and presented the deck above to him. His response was positive and constructive. The suggestions and notes I took are mentioned below. Create Mockups of the journey- can be with blocks- Understand the proportions of the buildings and streets etc How many touch…

Week Six

Live recording and Filming Locals For this week I went to Palermo in person to collect the assets I needed for the project. The first thing I did on arrival was going through the script in Italian and Palermitan with some local people to get their opinion on the storyline and the flow of the…

Week Five

Native Walk Survey To develop the project further, I created a survey where the participants were asked questions based around the project outcome and core intention “bringing dialects to life”. Below you will find the the survey results and feedback given by the participants. This process helped me go on to better develop the project…

Week Four

Subtitles in 3D Spaces In order to help the user to navigate and understand the language, I looked into putting subtitles into the VR scene. In the end I couldn’t find a way of placing them in VR but instead in a 360 video. Another reference I found (as seen above) helped me visualise how…

Week Three

Mozilla Hubs to Blender and Spatial I created a prototype of the streets of Palermo in Spoke Mozilla Hubs and discovered limitations with poly count when inserting 3D characters and other objects to the scene. The audio clips I found online turned into videos instead of remaining sound clips. These issues led me to researching…

Week Two

Visualising Palermo In order to set the scene and start thinking about the VR environment, I immersed myself in learning about the city of Palermo, about its language roots, atmosphere and environment. The films I watched as a reference were Ficarra e Picone – Nati Stanchi, Alla luce del sole and Il 7 e l’8.…

Week One

Initial Ideas Over the Christmas break, we were told to think about what topics we were the most interested in and to think of ways of making it into a major project. In the last term we were exposed to many interesting possible avenues to explore such as learning how to use AI, virtual reality,…

Work in Progress 2

Group Feedback I presented the progress I made over the last few weeks to my class and lecturer. This was a pleasure to do as I was more confident and immersed in my idea by this stage. The feedback received is summarised and listed below. Use preexisting 3D models/ streets on Blender – you don’t…

Work in Progress 1

100 words Thousands of languages are being lost every year due to more popular languages being learnt and used more frequently. Less spoken dialects and sub-dialects hold the keys to culture and history across the world. ‘What if we could bring dialects to life?’. Native Walk is an immersive language learning experience in virtual reality…

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